So you
thought with the advent of digital distribution that second-hand sales would go
the way of the dodo? Well think again – as yesterday the European Court of
Justice ruled that publishers can not prevent their customers from reselling
games they have bought digitally. This means that consumers within the European
Union are now free to sell any games they have purchased from sites such as
Origin, Steam and Gamersgate, regardless of any End User Legal Agreement they
might have signed when they downloaded. This is bad news for publishers as they
were hopeful that digital distribution would slay the dragon of used games
sales.

It is a well-known
fact that second-hand sales are a major problem for companies like EA and Activision.
Indeed in the past few years they have tried to come up with a variety of
schemes to limit used copies of games and entice people to buy a new copy, such
as EA’s Project Ten Dollar. The reason for this is because they do not receive
any money from the resale and it also counts as a lost sale because the
customer has not bought a new copy of the game. It was always believed that digital
distribution would expunge this’ annoying’ feature of the market as it is not
as easy to trade-in downloadable games and currently there is no real way to do
so. However this ruling changes all that and will require publishers and
content providers to provide a way for customers to be able to sell on any
games they download.
I wonder
whether this ruling will change minds and put a break on the current rush to a
digital world. On the same day as the ruling was announced, our old friend EA Labels boss, Frank Gibeau, told
Gamesindustry International that “...we're going to be a 100 per cent digital
company, period. It's going to be there some day. It's inevitable." He
went on to say that this change will take place in the not too distant future.
Will this new development push their plans back a bit, or will they carry on
regardless? Whatever publishers such as EA choose to do, there is no doubt that
this ruling will eat into their profits, much like pre-owned sales at retail
are currently doing.
However, with publishers
now having a more direct route to customers through digital distribution and
knowing about this development, ahead of it becoming a widespread practice,
they can move to lessen the impact. Green Man Gaming shows the road forward in
the way they currently deal with trade-ins. They have setup deals with various
publishers where they receive a payment every time their game is sold, thus
making them a bit of money from trade-ins. However, the boss of Green Man
Gaming, Paul Sulyok, sees another issue that may arise now that people can resell
digital games.
"The classic
technique of deep discount, short time limited discounts, all of that will be
slightly skewed now, because you don't want to have a deep discounted game that
can then be sold on elsewhere. The secondary market then cuts in and then what
will happen is the same sort of thing as you've seen in the high street whereby
a supermarket chain puts a fantastic discount on a product for consumers and
all the other high street retailers trot down to the supermarket to buy them to
stop them." (Quote courtesy of Eurogamer)
So you could see one company
going to say, Steam, buying up a load of copies of the game at a cheap price
and then selling them on at a slightly higher price, thus making a nice profit.
This would be fairly easy to solve by preventing people
from buying numerous copies of the same game, but it is still a headache for
publishers and digital distribution companies to have to deal with.
I think the way forward
is for publishers to follow Green Man Gaming’s example. They know about this
ruling now so they should be proactive. Setup deals with all the major digital distributors
that allow them to see a bit of the money from any resale of a product. However
with publishers more concerned about the bottom line, any loss of money will
most probably be seen as heresy and so instead they will no doubt try to fight
against any digital distribution platform offering any kind of trade-in or
resale scheme.
As it stands this is a
good deal for consumers and helps to reaffirm a right that many feared may
disappear with the move to a digital world; namely that when you buy a product,
whether it is physical or digital, you own the rights to do with that product
what you wish. This ruling strengthens that right and puts it down in law.
I look forward to seeing
what the industries’ reaction to this is and in particular how the ‘darling’ of
the digital distribution world, Steam, deals with it. But for now I’ll finish
by quoting the prescient part of the ruling.
"Where the copyright
holder makes available to his customer a copy - tangible or intangible - and at
the same time concludes, in return form payment of a fee, a licence agreement
granting the customer the right to use that copy for an unlimited period, that
rightholder sells the copy to the customer and thus exhausts his exclusive
distribution right. Such a transaction involves a transfer of the right of
ownership of the copy. Therefore, even if the licence prohibits a further
transfer, the rightholder can no longer oppose the resale of that copy." (Eurogamer)
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