Wednesday 23 May 2012

Stay a while and listen.


There is really only one subject that I could talk about on this week’s blog, Diablo III.


It's been 12 years since the previous game, Diablo II, and fans finally got the chance to play Blizzard's latest game in the serious last Tuesday. Unfortunately, as has been much documented across the Internet, the launch didn't exactly run smoothly–with login errors, server queues and even server failures all making the first 48 hours a bit of a chore for most. Even after the issues had been sorted players still complained of huge lag and for the first four days not one session would go by without some sort of lag interrupting my game. To add insult to injury, as things had started to calm down towards the end of the week and the weekend approached, fresh disaster hit on Sunday when Blizzard had to take the servers down again, due to problems with Battlenet. They were off for around four hours in total and during that time Blizzard were unable to give any indication as to when they would be coming back. 

Thankfully since then there have been no serious server issues, and lag has also reduced. However there have been fresh issues in the form of accounts being hacked with items and gold stolen. Blizzard's response to this has been swift, but strange claiming that this kind of thing is normal when a new online game is launched. That might be the case, but if it keeps happening and Blizzard know it is going to happen, why are they not doing more about stopping it? Especially since the whole point of making Diablo III an 'always online' game was to reduce this type of thing. If they had kept the singleplayer offline then most of these people probably wouldn't have had their accounts hacked and we certainly wouldn't have had the problems we have experienced over the last week. However this post isn't going to focus on the merits or pitfalls of the 'always online' side of the game. I disagree with Blizzard's stance and believe that the singleplayer portion of the game should be playable offline, but today I want to focus on my thoughts of the game itself, putting aside the server issues.

I have always liked action rpgs, there is something inside me that just loves finding new loot and unlocking new skills and whilst other genres have started to incorporate these mechanics to varying degrees of success, arpgs, and the Diablo series in particular, have got this form of gameplay down to a fine art. With Diablo III though, Blizzard has made some changes to the formula.

The first thing to say is that Diablo III doesn't do anything revolutionary. At its core you still bash/slash/stab/kick/punch/cast spells to kill monsters, who upon death shower gold/armour/weapons/trinkets out of their corpses for you to pick up. Bigger and tougher enemies lead to better loot drops and every time you level you unlock new skills, but this is where things are slightly different. Diablo III no longer provides you with skill trees to progress along. Instead you unlock skills in various categories which can then be tweaked by adding runes to them.  

The major addition to the series though is the auction house. This allows players to sell loot that they have found in-game which in turn other players can buy using gold they have collected in the game. This is a unique feature, but for me it totally destroys one of the major reasons why I play these games. The thrill of finding new loot completely disappears if I can just pop on to the auction house and buy it. Yes you can just ignore the auction house, but when you play co-op and your mates are sporting gear much better than yours because they have been able to purchase it from the auction house, it spoils my enjoyment of the game. If you do cave in and buy new gear then it often dwarfs anything that drops in-game for a good long while, in fact you could go from level 10 to the end of the game without using any loot found in-game, making the loot system completely redundant. 

The auction house and skill system, for me, are not enjoyable additions to the game and make it an inferior game compared to previous Diablo games. However it is still enjoyable to play as the world Blizzard has created, the polish applied and the fact that while I would prefere a skill tree, the skill system in place still provides enjoyment with each class having some fun abilities make it a great game to play. A mention should also go to the excellent co-op system. The game really shines when there are three or more of you blasting through Diablo's minions and the systems within the game make this easy to accomplish. 

The major thing that is bugging me though is that Diablo III doesn't do anything new. The arpg genre has been pretty stagnant with developers prefering to copy the template set out by the original Diablo with only Torchlight adding anything new. With 12 years to think about it I was hoping that Blizzard would add more than they have. This game is incredibly polished, but baring the slightly different skill system it is really just Diablo II with modern graphics. Not every game needs to do something new, but I feel that Blizzard had the opportunity to create something unique and for whatever reason they bottled it. It seems like it is left up to Runic Games and Torchlight II to take the genre forward and do something new. In the meantime I will continue to enjoy Diablo III, but with the nagging feeling that it could, and perhaps should, have been a lot more. 

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